Defence & Security
Sovereign XR for the Indian Armed Forces.
We build the architecture. You define the mission. QWR provides defence-grade head-worn computing, designed, engineered, and manufactured in India — a sovereign supply chain with no foreign dependencies and 100% Indian-origin IP.
MIL-STD
810H pre-compliant
DAP
Buy Indian (IDDM)
100%
Indian-origin IP
JSS 55555
Pre-compliance
Indigenous & compliant
Positive Indigenization List ready.
"Buy Indian (IDDM)" is the top-preference category in India's Defence Acquisition Procedure. It requires equipment to be indigenously designed, developed, and manufactured, not just assembled or license-built from an imported design. That's the category QWR's hardware is built to qualify for from the ground up: the Pune facility does the manufacturing, the IP is sovereign Indian IP with no foreign-sourced firmware, and there's no foreign OEM design underneath it to disclose. For a procurement officer, that's the difference between specifying under the highest-preference acquisition category and having to justify a lower one. QWR devices are also eligible for iDEX (Innovations for Defence Excellence) and DISC programmes, aligned with Army Design Bureau requirements.
"Pre-compliance" means the design and engineering already account for JSS 55555 and MIL-STD-810H's requirements — shock, vibration, temperature, humidity, EMI/EMC — ahead of the formal accredited-lab test campaign a program office would specify before induction. It isn't a substitute for that formal certification; it's what keeps a design from needing rework once that testing starts, since the environmental and EMI/EMC requirements were the design brief from day one, not a retrofit.
Exporting outside India?
We publish a full certification roadmap for FCC (US), UKCA (UK), CE (EU), and ISED (Canada) markets.
Integrated task systems
Beyond the headset. Mission systems.
Consumer gear fails in the field. QWR builds modular, body-borne mission systems that fuse optics, sensors, and AI into task-specific loadouts for soldiers and commanders. All of them share the same air-gapped, self-contained core built for contested or disconnected RF environments: the configuration changes, not the sovereignty or the readiness baseline underneath it.
Task-First Engineering
Every loadout is matched to specific mission needs: rehearsal, soldier-borne AR, or MRO.
Instant-On Readiness
Self-contained, air-gapped systems that operate in disconnected or contested RF environments.
Human Factors Driven
Ergonomic distributed processing units designed for extended wear and compatibility with tactical gear.
Where these platforms run
Three jobs, one mission system.
One mission system, configured for three jobs. This page covers the vendor side: compliance, loadout configuration, and engagement. The training-day and field-support detail is on the training and field-support page.
Job 1
Combat simulation and mission rehearsal
Networked VR training that replaces live-fire exercises, deployed at NDA, IMA, regimental centres, and unit-level facilities.
Built for6DoF controllers and full-colour passthrough on QXR-06-10, for terrain-aware rehearsal.
Training and field-support detail →
Job 2
Soldier-borne tactical AR
Blue-force data, threat markers, and navigation, heads-up and hands-free.
Built forPVS-14 and PNV-10T night-vision compatibility, within the weight budget of the helmet and gear already worn.
See it in action →
Job 3
AR-guided MRO
Work instructions and depot-level expert guidance in the technician's field of view, for platforms manufactured by HAL, DRDO, BEL, and OFB.
Built forAn AR work-instruction and passthrough sensor stack, tuned for a technician standing at one platform.
Field-support detail →Job 2 in detail
Soldier-borne AR, in action.
Mission View is a simulation of the display behind job 2. Walk the approach and watch it map the ground, track the section, bring in the UAV feed and carry the same picture from day into night. Drag to look around, or step through the mission.
Mission steps
Mission ViewPress Walk the approach to start. Step through eight moments of a section's approach to a hamlet, or let the mission play.
Display layers
Simulation. Symbology, call signs, identities and detections are synthetic and drawn for this page; no real person, unit or watchlist is shown. The soldier model is “Soldier Full Tactical Gear” by DanlyVostok (Sketchfab), licensed CC BY 4.0, compressed for the web. The UAV is “Military drone” by Raynard_the_fox (Sketchfab), CC BY 4.0, simplified for the web. Civilians, the vehicle and buildings are placeholder models. Ground detail uses CC0 textures from Poly Haven; the ridge is built from open elevation data (Terrain Tiles: SRTM and other public sources, about 30 m grid).
What the display does
What the soldier-borne display does.
Each layer in the simulator maps to a capability that armies are specifying for soldier-worn displays today. All of it is anchored in three dimensions: a marker sits on the doorway it refers to, not on a flat map, and it knows when there is a wall in between.
Spatial mapping
Depth-mapped, anchored overlays
Depth sensing and tracking build a live 3D model of ground and structures, so every symbol is pinned to a real place and shown as hidden when it sits behind cover.
Outcome: one shared picture of the ground, at section level.
Blue force tracking
Your section, through the terrain
Teammates marked where they actually are, in 3D, over the mesh network, with the route laid on the ground ahead.
Outcome: fewer fratricide risks; no map checks on the move.
ISR at section level
UAV feed in the eye line
The drone's view docked in the display, its camera footprint traced on the hillside, and what it sees pinned into the soldier's own view.
Outcome: see over the next ridge without stopping.
Aided target recognition and IFF
Friend, unknown, hostile
Machine detection on headset and drone video, fused with blue-force data, so a dark figure on a slope is classified with a confidence, not guessed.
Outcome: faster, safer identification.
Sensor to shooter
Weapon sight in the display
The weapon sight's picture streamed into the display, so the soldier can acquire and engage without bringing the sight to the eye.
Outcome: shorter time from detection to engagement.
Identity operations
Checkpoint face recognition
At a checkpoint, a face is matched against a watchlist on the edge device, offline, with the confidence shown and the decision left to the soldier.
Outcome: quicker, more consistent checks.
24-hour operations
Thermal fusion at night
A thermal channel fused with the overlays, so every layer keeps working after dark.
Outcome: the same picture day and night.
Configured, not fixed
Built to your loadout
Optics, sensors, compute and software are configured to the programme: the helmet, the radios, the battle management system and the sensors already in service.
Outcome: integrates with what units already carry.
Capabilities shown are representative of soldier-worn display programmes and of what QWR configures with partners; the exact feature set is defined per programme.
Hardware for every mission
Defence-ready hardware.
These are the reference platforms behind the loadouts above — not a second product catalogue, but the actual hardware each configuration is built on. QXR-06-10 is the standalone 6DoF core for combat-simulation and command-visualisation loadouts; QAI-06 is the under-49g soldier-borne AR core for the tactical HUD loadout; QXR-06-07 is the Micro-OLED passthrough core for MRO and digital-twin work. Each ships as a reference design QWR's ODM process configures to the specific loadout, not as a fixed consumer SKU.
QXR-06-10 →
Combat simulation and tactical decision training with 6DoF controllers and full-colour passthrough for terrain-aware rehearsal.
QAI-06 →
HUMBL-based platform with BMS integration and NVG compatibility under 49g.
QXR-06-07 →
Micro-OLED passthrough for digital twin visualisation and command wargaming.
Classified or unclassified.
Whether you are Army Design Bureau, DRDO, BEL, a defence PSU, or a private sector integrator, we ensure NDA-first engagement.